Go to your games library, right click on 'Age of Empires II: HD Edition' and select properties. Then go to the language tab and select whichever language you desire. The data.vdf file (which contains the text entries for the language.dll file) was in English. I'll release a Spanish language version of Age of Middle Earth!
Posted on 05/10/11 @ 08:29 AM File Details Version: The Conquerors Searching and editing of game texts is much easier now when you have to use only one file instead of three files. Works for both Age of Kings and The Conquerors all patches. Old language files.
Language.dll 488 kB language_x1.dll 332 kB language_x1_p1.dll 44 kB.compared to new ones. Language.dll 700 kB language_x1.dll 32 kB language_x1_p1.dll 32 kB After replacing old language files with these, edit only language.dll file, not others. I am not sure whose work this is, but it's not mine (except adding those two files for compatibility). Author Comments & Reviews ( All ) Carmelious.
Posted on 07/25/13 @ 08:25 PM I advise you copy/move the old files to somewhere else as backups before you move these new files over. But yes, your suggestion works. In AoK HD these files become useless, since texts are no longer stored in DLL files.
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You have to place the modded file with the correct ids included that you want to replace into your mod folder, with the correct folder path. I also have a modded language file and it works ingame without problems. ( i renamed the crocodile -> Alligator) take a look here: and thats my folder path, where i included the key-value-modded-strings-utf8 C: Program Files (x86) Steam steamapps common Age2HD mods TEXT + ICON resources en* strings key-value *depend on your language in the modded text file i included: 5060 'Alligator' in the original file its: 5060 'Crocodile' so it will just replace the ID 5060.
Welp, I didn't wanna respond until I tried absolutely everything, and I'm growing very frustrated here. So I tried exactly what worked for you, and it still didn't function.
Mod-status set to enabled=yes and local=yes (seeing as I'm creating it.) 2. Path used is C: Program Files (x86) Steam steamapps common Age2HD mods jpgamerebalance resources en strings key-value key-value-modded-strings-utf8.txt 3.
Changed 5060 'Crocodile' to 5060 'Alligator' I triple checked to make sure my path wasn't messed up, and I, an aspiring modder, am getting pretty disheartened. Have any idea what I may have missed here? Also tried renaming it to regular key-value-strings-utf8, and nothing changed.